I’m close to finishing Realm Breaker by Victoria Aveyard. It’s cunning, intriguing, and definitely one of those books I’ll be following along as each book publishes. One of its unique features is that it has multiple POVs creating an ensemble cast of characters for you to follow throughout the story.
I don’t know about you, but I’m a huge fan of books that have an ensemble cast. It can be two characters or seven characters, I will read them. You can also consider this multiple POV, but if there’s more than two or three main characters and each of them gets the same amount of love throughout the story, then it makes the books so much more fun for me to read. I think of books like Game of Thrones where each character is plotting their way to the top of the royal food chain and each does so in their own various ways. There’s always overlap or the characters come together eventually in one big reveal or twist of some sort. It may get tricky to remember each character and what their specific plot is, but just the sheer ability of authors to compartmentalize their characters and seamlessly create a story that gathers them all in the end is truly my favorite part of these books.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.
One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.
Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.
Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar’s niece, Jasnah. Though she genuinely loves learning, Shallan’s motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.
The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.
Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can’t pull it off alone. . . .
A convict with a thirst for revenge
A sharpshooter who can’t walk away from a wager
A runaway with a privileged past
A spy known as the Wraith
A Heartrender using her magic to survive the slums
A thief with a gift for unlikely escapes
Kaz’s crew is the only thing that might stand between the world and destruction—if they don’t kill each other first
It’s 1889. The city is on the cusp of industry and power, and the Exposition Universelle has breathed new life into the streets and dredged up ancient secrets. Here, no one keeps tabs on dark truths better than treasure-hunter and wealthy hotelier Séverin Montagnet-Alarie. When the elite, ever-powerful Order of Babel coerces him to help them on a mission, Séverin is offered a treasure that he never imagined: his true inheritance.
To hunt down the ancient artifact the Order seeks, Séverin calls upon a band of unlikely experts: An engineer with a debt to pay. A historian banished from his home. A dancer with a sinister past. And a brother in arms if not blood.
Together, they will join Séverin as he explores the dark, glittering heart of Paris. What they find might change the course of history–but only if they can stay alive.
‘Armageddon only happens once, you know. They don’t let you go around again until you get it right.’
People have been predicting the end of the world almost from its very beginning, so it’s only natural to be sceptical when a new date is set for Judgement Day. But what if, for once, the predictions are right, and the apocalypse really is due to arrive next Saturday, just after tea?
You could spend the time left drowning your sorrows, giving away all your possessions in preparation for the rapture, or laughing it off as (hopefully) just another hoax. Or you could just try to do something about it.
It’s a predicament that Aziraphale, a somewhat fussy angel, and Crowley, a fast-living demon now finds themselves in. They’ve been living amongst Earth’s mortals since The Beginning and, truth be told, have grown rather fond of the lifestyle and, in all honesty, are not actually looking forward to the coming Apocalypse.
And then there’s the small matter that someone appears to have misplaced the Antichrist…
This is the way the world ends. Again.
Three terrible things happen in a single day. Essun, a woman living an ordinary life in a small town, comes home to find that her husband has brutally murdered their son and kidnapped their daughter. Meanwhile, mighty Sanze — the world-spanning empire whose innovations have been civilization’s bedrock for a thousand years — collapses as most of its citizens are murdered to serve a madman’s vengeance. And worst of all, across the heart of the vast continent known as the Stillness, a great red rift has been torn into the heart of the earth, spewing ash enough to darken the sky for years. Or centuries.
Now Essun must pursue the wreckage of her family through a deadly, dying land. Without sunlight, clean water, or arable land, and with limited stockpiles of supplies, there will be war all across the Stillness: a battle royale of nations not for power or territory, but simply for the basic resources necessary to get through the long dark night. Essun does not care if the world falls apart around her. She’ll break it herself, if she must, to save her daughter.
The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
Let the Dragon ride again on the winds of time.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
When The Two Rivers is attacked by Trollocs-a savage tribe of half-men, half-beasts- five villagers flee that night into a world they barely imagined, with new dangers waiting in the shadows and in the light.
Kell is one of the last Antari—magicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once upon a time, Black.
Kell was raised in Arnes—Red London—and officially serves the Maresh Empire as an ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons, the one without any magic left to see.
Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they’ll never see. It’s a defiant hobby with dangerous consequences, which Kell is now seeing firsthand.
After an exchange goes awry, Kell escapes to Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure.
Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they’ll first need to stay alive.